Massive
目前最多電影採用的軟體,如:魔戒、機械公敵、大金鋼、惡靈堡3、刺殺據點等,有不少群體場景是用massive製作的。
AI.implant
去年電腦動畫課,在suvery怎麼做人群動畫時意外發現的,印象中它最初是Maya的plugin,但現在好像也可以拿來設計遊戲,youtube可以查到很多用這軟體製作的demo。
DI-Guy
從Autonomous Pedestrians, Eurographics/ACM SIGGRAPH SCA 2005這篇paper看到的,由Boston Dynamics這家公司所開發。最初的銷售對象是美國軍方,比起前兩者稍微陽春了一點。
Crowd Maker
免費的Maya Mel Script利用particle的方式產生crowd,但無autonomous的性質。
2008/12/16
以下轉自http://www.nairaland.com/nigeria/topic-13719.0.html
voldemort 所發言:
Why not try the open source program Blender - freely available for download at: http://www.blender.org
You can check out some demos on that site or at http://www.youtube.com/watch?v=WruTNnF6Ztg
Major film producers and 3D artists (independent or not) in USA, Canada and elsewhere use Maya, 3DSMax, Lightwave etc and also Blender!
Other software mentioned in wikipedia for crowd simulation etc.
* BlenderPeople, free software for crowd simulation usable with the Blender animation suite
* NetLogo, a free software for multi-agent modeling, simulation, and the like. http://ccl.northwestern.edu/netlogo/
* MASSIVE, the software used in The Lord of the Rings films. http://massivesoftware.com/
* CrowdIT, Crowd tool for 3d studio Max http://www.crowdit.worldofpolygons.com/
* SpirOps Crowd, Crowd tool and AI middleware used in Splinter Cell - Double Agent game. http://www.spirops.com/
* Micro-PedSim, microscopic (multi-agents) pedestrian traffic simulation. http://people.revoledu.com/kardi/research/pedestrian/MicroPedSim/download.htm
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